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Info
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Rebecca
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Rebecca is a convicted gladiator that remains undefeated at the Corrida Colosseum, however is extremely kind and attacks with a passivity, not directly hurting her opponents. This behavior comes from her mother. Her training has gotten very good, to the point where she doesn't have a scratch on her while other opponents in the arena are often missing limbs if not dead.
This passivity extends to her moveset in Blight Bastions as well. Rebecca is a heavily defensive character that does not intentionally try to hurt her opponents, either using their attacks against them with parries and reflects or dodging their attacks with water effects. Her defensive playstyle is incredibly tough to master and requires baiting the opponent into attacking or getting them off the stage in another way. She has two assists in her specials who do the fighting for her, allowing her to do other things while they attack for her.
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Gimmick: Passivity
Rebecca loses frames to the start up and ends of her moves when she doesn't inflict damage on her opponents. Her standard attacks also whiff intentionally but cause the opponent to move back when she uses them, able to space them out as well as perhaps force them off ledges or other ground. Her moves, when they do deal damage, do a lot of knockback but she gains more frames to her start up and end animations, making her slower and more likely to be hit when using moves.
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Moveset
Backwater Dance
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Rebecca performs a feint with her sword and then proceeds to spin back with water effects, dodging the attack while unleashing water damage that counters the damage that would have been done to her onto the opponent. Depending on elemental multipliers, this can actually deal more damage/less damage than the original intended attack.
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R-Block Shield
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Rebecca charges forward with her shield, able to bash opponents to deal 7 damage while blocking projectiles and low to mid damage close ranged attacks, although heavy attacks will stun her. Press the special attack button to cancel and parry an attack, causing it to be reflected to deal water elemental damage equivalent to the original damage from the attack.
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Kenbunshoku Haki
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A blue aura surrounds Rebecca as she uses her Haki to dodge projectiles while moving and to avoid damage from physical attacks while standing still. This lasts for 10 seconds and has a 15 second cooldown before it can be used again. While in this state her attacks also have less start up and end lag. She takes more damage when attacked by dark elemental attacks in this state.
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Phantom Princess
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Rebecca surrounds herself in water and then releases it out as a protective cyclone, pushing back opponents while dealing no damage except to those that are fire aligned, of which it deals 4 damage. It can be used as a spacing tool as well as an edge guarding tool.
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Finishers
Colosseum Lunch Level 1
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Briefly increases the power of Rebecca's R-Block Shield move for 7 seconds and heals Rebecca for 10 damage points. A very soft recovery move that can be used often due to it's low power requirement.
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Acilia Assist Level 2
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Acilia is summoned as an attacker, attacking with her axe to deal 35 physical damage while homing in on the nearest opponent. She then disappears. Acilia is fairly powerful but can be reflected by strong reflectors. Alicia Assist acts as a disjointed attack for Rebecca. Rebecca can summon her and then move independently while the attack is going off, allowing her to use it as a spacing and escape tool. Acilia has no health so she cannot be dismissed very easily but it can be easy to outplay an Acilia Assist by using something with invincibility frames or dodging it just in time.
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Mr. Soldier!! Level 3
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Rebecca calls up on her father, Thunder Soldier, to deal an attack. Thunder Soldier proceeds to shoot out of a rifle. Thunder Soldier is incredibly weak as a summon and can be destroyed with damaging attacks, having only 15 health, however he is small and extremely quick, able to outspeed most characters in Blight Bastions. His thunder attacks are incredibly damaging, able to deal 20 damage per shot and will deal more damage if the opponent has previously been hit with water damage, dealing the shocked effect.
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Alternate Outfits
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