||Enemy inflicts fire damage and burns on critical attack.
||Enemy inflicts water damage and deals the wet effect upon multiple hits. Inflicts the frozen effect on critical attack.
||Enemy inflicts wind damage and adds a sweeping effect to critical attacks that deals more knock-back or the shocked status effect.
||Enemy inflicts earth damage and buries on critical attack.
||Enemy inflicts light damage and causes the solar effect on critical attack.
||Enemy inflicts dark damage and causes the umbra effect on critical attack.
||Enemy inflicts astral/star damage and causes the out of body effect on critical attack.
||Enemy inflicts magic damage and causes the Heaven Spell/Makai Spell effect on critical attack.
||Enemy inflicts candy damage and causes the gobstopper effect on critical attack.
||Enemy inflicts slime damage and causes the absorber effect on critical attack.
||Enemy inflicts space damage and causes the shoe-glue effect on critical attack.
||Enemy inflicts time damage and causes the chronowreck effect on critical attack.
||Enemy heals fully, once, upon getting to low health.
||Enemy deals double damage, but hurts itself on attacking.
||Enemy tosses players into the air when attacking.
||Enemy has 50% damage resistance to all attacks.
||Enemy turns invisible when moving.
||Enemy casts a shadow effect around the player that makes it hard to see anything around them.
||Enemy teleports around to avoid attacks.
||Enemy can drain health from the player's attacks when glowing red.
||Enemy slows the player's movement speed when they land hits.
||Enemy slows the player's movement speed when the player attacks them with physical attacks.
||Enemy steals projectiles and then releases them when they attack.
||Enemy inflicts the wither effect on hit.
||Enemy inflicts the bleed effect on hit.
||Enemy takes on the Røkkr effect. Extremely rare and removes other Etheric enchantments.
||Enemy inflicts more damage as they take more damage.
||Enemy inflicts less damage as they take more damage.
||Enemy is doubled in size.
||Enemy is half their original size.
||Enemy is covered in iron, increasing their defense by 25%.
||Enemy is covered in gold, increasing their defense by 50%.
||Enemy is covered in cobalt, increasing their defense by 75%.
||Enemy is covered in platinum, increasing their defense by 99%.
||Enemy extrudes bubble particles that catch and bubble particles automatically.
||Enemy is carries a shield in the direction they are facing which stops physical attacks.
||Enemy leaves behind slippery puddles that will cause the player to trip if they run over them.
||Enemy can dodge physical and projectile attacks when standing still.