Light Combo
|
Misako's standard attack combo string. Misako begins with a punch, another punch, a high kick, another punch, before finally following up with swinging her backpack upwards. While easily interruptable, each attack in the string does 2.4 damage and knocks foes upwards.
|
Rolling Punch
|
Misako rolls up into a ball to deal 3.4 damage moving forward before following up with a punch forward that deals 4.5 damage. Great as a start to a combo due to how it can be used as a movement option. Causes flinch on end frames.
|
Hop Knee
|
Misako uses her knee to punt opponents upward, dealing 5.6 damage. Gives her a slight bit movement forward and can act as a third, very small jump that if done in the air will immediately put her in the free fall state afterwards.
|
Nutcracker
|
Misako performs a swift kick that can knock opponents away, dealing 5 damage and either stunning heavy opponents or knocking down lighter ones. Has some start up lag but comes out swift.
|
Stone Hands
|
Misako performs a dakka attack where she can punch three individual times to deal 5 damage each, for a total of 15 damage. She will accelerate forward at the last hit, hitting with a bit of end lag afterwards. Knocks foes into the Astral state if they're at 60 damage or higher. A unique property of this move is that it can hit multiple opponents at once with the final strike.
|
Haymaker
|
Misako kicks a leg forward before connecting with her opponent with her fist in a super-charged punch attack that deals 12 damage and knocks the opponent far back. Puts them in the Astral state if they're at 60 damage or higher. Has a fair bit of start up. Good to end a light combo off.
|
Spiral Uppercut
|
Misako performs a upper cut punch while rainbow afterimages follow her, dealing 11 damage and knocking foes upwards. While in the air, this can act as an additional jump with a bit more verticality than Hop Knee but provides less momenteum in a horizontal direction and puts Misako into a free fall state afterwards. Has a bit of extra landing lag.
|
Backpack Swing
|
Misako quickly pulls her backpack off and swings it side to side, knocking foes back and inflicting the Break state on them while dealing 9 damage. Comes out very quickly and attacks to the left and right, allowing Misako to quickly deal with multiple opponents close up to her. Negates projectiles on start up.
|
Bruce Backhand /
|
Misako performs a backhand attack that deals 8 damage and knocks foes down, inflicting the Dizzy effect onto opponents that get hit and sweetspotted. Comes out quickly out of a standard guard.
|
Stungun
|
Misako grabs a opponent, proclaims that she'll kick their face in and then leaps forward into the air holding them before performing a three-quarter facelock jawbreaker to deal 13 damage. Knocks opponents into the Astral state, although does not toss them.
|
German Suplex (BEHIND OPPONENT)
|
Misako grabs a opponent from behind and performs a German Suplex, tossing them up into the air as she arcs her back, dealing 8 damage and launching them away from her. Can be used as a kill move due to it's launching potential.
|
Powerbomb (MIDAIR)
|
Misako grabs a opponent in the air and then spikes them downwards with a throw, dealing 11 damage and rocketing them off a surface or throwing them down a pit. A very powerful throw that has good potential to kill but tricky to pull of.
|