Toy Moveset
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This moveset must be unlocked through staying airborne for 5 seconds as any other Buzz form.
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Arm Laser
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Buzz takes aim with a trusty wrist-mounter laser that deals 1.2 damage each 4 frames it's active, although it damage output go down over 2 seconds, all the way to 0.1 damage. First hit causes flinch, but otherwise will have no impact on knockback or movement. Buzz can move the direction of the laser freely using the movement stick.
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Winged Flight
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Buzz jumps and extends out his arms and wings to do a propulsion based dive forward, dealing 8 damage and some knockback. This can be used to recover as it halves Buzz's falling speed and can move him towards ledges with priority.
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Utility Belt
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Buzz materializes a blue belt on his waist that he clicks to activate an anti-gravity bubble that he can free float around in, albeit somewhat slowly. It stays active for 2.5 seconds and will fall off Buzz when it is spent. It can absorb projectiles although Buzz cannot do anything with the energy absorbed. It has a cooldown if spent of about 3 seconds- afterwards a Space Ranger symbol will light up on Buzz's hud.
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Space Range Flip
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Space Range Flip involves Buzz performing a long back flip over the foe, dealing 12 damage and spiking opponents downwards if they get in his path. Space Range Flip can quickly be used to get close or get away from your opponent and also can be used for recovery- albeit probably one of the weakest options for this, although it is meant for more verticality.
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Star Command Moveset
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This moveset must be unlocked through taunting three times consecutively.
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Laser Crossbow
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Buzz produces a hand-held laser crossbow that fires off energy shots that deal 5 damage and cause flinching on hit. The blaster has a total of 5 shots before it needs to do a reloading animation. The shots scatter outwards, influneced by the direction that Buzz is heading in.
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Hoverboard
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Buzz gets on a hoverboard, speeding his ground momenteum and allowing him to avoid ground-based traps and deal 4 damage on contact hit as well as some small knockback. The hoverboard is impacted by damage and will explode on Buzz if it takes 30 damage, dealing 10 damage to the space ranger. Cancelling will reset it's health although will put Buzz back into a grounded state.
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Crystallic Fusion Jetpack
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Buzz uses a powerful jetpack to propel upwards quickly, and the movement stick can be used to influence his direction. Deals 7 damage on contact hit, and the jetpack can keep Buzz in the air for a total of three seconds before it sputters out and lets him down.
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Fireweed
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Buzz throws some Fireweed to ensnare the nearest thing to it in pink and white vines before glowing red and exploding for 12 damage and causing the Burn effect. Buzz can only throw one Fireweed at a time and it can spread to something else if something else touches it. This includes Buzz himself, so watch out!
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Lightyear Moveset
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This moveset must be unlocked through inflicting damage onto yourself.
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Mounted Laser
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Buzz fires off a blue laser from a mounted arm laser on his wrist that deals 1 damage and the Break effect, weakening foes so he can topple them over easier. Although the laser can be pointed similar to Toy Buzz's Arm Laser, it only fires off a single shot at a time.
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Laser Knife
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Buzz attacks with a laser knife that cuts through projectiles and traps, as well as deal 6 damage. Buzz can hack at people while walking although cannot do so while running.
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Crystal Seed
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Buzz holds up a canister containing a crystal that if burnt, will produce light speed travel. Buzz holds the canister over his head and can throw it like a vegetable ala Super Mario Bros. 2 and release out a time bubble that increases the speed of projectiles, slows movement of opponents trapped inside, and halt all damage inside the bubble before resuming it all at once when opponents exit the bubble. While in the air, Buzz can Light it aflame to send himself blasting upwards into the air at a hypersonic speed, before falling into a free fall state as a chrono bubble emerges once again with the same effects. Tempus can effect these bubbles if she is in the match as if they were her own.
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Sox
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Buzz holds out a pet box that he releases Sox the cat from. Sox stays close to Buzz and stays active for ten seconds or after taking 50 damage. Sox generally moves on his own and will try to stay close to Buzz. While around Sox, Buzz can use him to deflect attacks by holding him, and can throw him as a projectile to deal 5 damage. If Sox is around opponents, he will unleash a blowtorch that does 1.4 damage per 4 frames and can inflict the Burn effect.
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